In fact, a martial character with 16 STR will see plenty of mileage out of the -5/+10 portion of the feat. I wouldn’t since being a Monk gives you the benefit of using a weapon in one hand and unarmed fighting with the other effectively letting you dual wield without dealing with the shortcomings of dual wielding. In essence though, let’s just say we have 2 level 5 with 18 strength as both are a kind of melee warrior class, be it fighter, barbarian, ranger, etc and using a martial melee weapon (we aren’t using class specialties here, just raw stats); We will use averages and assume 2 out of 3 hits for 2d8 + 8. They don’t have as much experience with the system and typically don’t fully understand the downsides and restrictions that come with being a dual wielder. This is also disregarding that GWM gives 2h martial characters a way to make an extra weapon attack as a bonus action. This Fighting Style is pretty straight-forward. Archery is ranged, Dueling is one-handed, Great Weapon Fighting is two-handed, Protection is Shield, Two-Weapon Fighting is obvious. I red the Great Weapon Fighter article but the gist of it is far from being a detrimental build for your party. Often an Ability Score Improvement (ASI) to your attack stat is the more effective and versatile choice.… I’d be happy to share my spreadsheet with the numbers if you are interested. That attack is effectively “paired” with one of the attacks from your Attack action. You can also include your ability modifier to the damage caused by your bonus action for more effect. Honestly if you can DW longswords sacrificing a longsword’s damage (1d8 vs. 1d4) for an extra 5ft. Welcome to D6damage. If you enjoyed what you read be sure to check out my ongoing review for all of the official D&D 5e books! TH 48% 36% 0 14.4 The Great Weapon Fighting style is as follows: "When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. I’m afraid you have made a fundamental, but very common error in your presentation of two-weapon fighting. The same way it works with two-weapon fighting on every class. Is there a reason you’re dipping into so many classes? It would help if you had light and single-handed firearms. Two-handed weapons are slightly better for fighters, but the gap between two-handed weapons and two-weapon fighting is small. I’m starting with 3 levels on monk and two on rogue, I will also later add a few levels of fighter, reason for this being I have set the Nocturne as my race (homebrew you can find online), but I will be using the blind fighting style to help with my character’s effectiveness, so at the end I will probably finish the campaign with something like Monk “Shadow or Cobalt Soul” 7, Rogue “Assassin” 7, Fighter “Scout” 5 & Wizard 1. Every time I run 5e though the biggest complaints I get is that non-magic classes just feel so powerless in the beginning. Average of a d6 is 3.5, average of a d8 is 4.5 and of d12 is 6.5. Two weapon fighting IS the best way for a melee character to do damage, and it is preferable to a shield if you have a defensive option like sanctuary that does not scale with AC, or if you are wearing full plate armor or are a dex constitution barbarian and a +2 to AC isn’t that much, or if your DM bestows a non-shield magic item to improve AC like a clock of protection. It only increases the average damage of your hits by at most 1.33. Improved DS would make two weapon fighting much stronger than it would be for other classes, relative to other fighting styles. However, if you want to take the two weapon fighting feat you can. Besides this, it’s the same as any other weapon attack. Most of the DMs don't allow the same, so that this feature can be a total waste. That’s not how the Path of the Berserker’s Frenzy feature works. 4e just had attacks associated with the weapon style, so it wasn’t the craziness of before. Dueling: + 3 attack (flat +15% chance to hit) + 3 AC (flat -15% chance to get hit) Two-Weapon Fighting: + 1 extra attack per turn at -2 attack In Kotor characters do not get any extra attacks, they are stuck at 1 per turn. As is, it’s a super niche use case. It takes time for the spellcasters to ramp up. You can only make this bonus action attack after you take the Attack action with a light one-handed melee weapon in your main hand. You can only make this bonus action attack after you take the Attack action with a light one-handed melee weapon in your main hand.The caveat of th… Improved Two-Weapon Fighting [General] Prerequisite: Dex 17, Two-Weapon Fighting, base attack bonus +6. The Player’s Handbook (PHB) has the rules for Two-Weapon Fighting on page 195 if you wish to do a bit more reading on the subject! But there is no reason you can't two weapon fight. However, from my experience, everyone just calls it dual wielding.The gist of Two-Weapon Fighting is this, you can use a bonus action to attack with a light one-handed melee weapon. In addition to these changes I plan to just give the normal two-weapon fighting style bonus to any character with the extra attack feature for free, ... +1 to hit isn't actually worth as much in 5E as in other versions of D&D because hit chances are high and damage is spread out over multiple attacks. Is Two Weapon Fighting Worth It in 5e? But I do agree, there is a huge discrepancy between the power levels of the feats in 5e. Good discussion, though as was mentioned in another comment, the College of Swords Bard can also take the two-weapon fighting style. Benefit: You may now make two immediate actions each round providing both of them are to perform aid another checks to aid yourself in combat as deatiled in the Two-Weapon Fighting feat. You can also either choose a class that gives you the Two-Weapon Fighting, Fighting Style or multiclass into one of them to improve your damage output with your offhand weapon. You mention at the conclusion of this article “… at the end of the day it’s not detrimental to your party to play a dual wielder as opposed to a great weapon fighter or a sword and board fighter.”. The Rogues damage scales primarily from the sneak attack bonus. But there are some very real restrictions and limitations that we need to be cognizant of when we play and invest in this type of character because we’re going to need to make some costly investments to make this work! If they are at all similar, then you're fine. Is it worthwhile to use two light weapons such as shortswords as opposed to say a two-handed greatsword or even a longsword and shield combination? You still only get the two attacks per action. The gist of Two-Weapon Fighting is this, you can use a bonus action to attack with a light one-handed melee weapon. I’ll clean that up later. Two Weapon Master You master fighting with two weapons, gaining the following benefits: * While you are wielding a separate melee weapon in each hand, you gain +1 to hit with both weapons. You can make one extra attack each round with the secondary weapon. They also generally don’t have a whole lot of features, spells, or other such things to use as a bonus action. Though, that’s assuming that it’s a better call to wield a second weapon rather than use Fast Hands or Cunning Action. Now here’s the crux of the issue. The current Two-Weapon Fighting rules are still a reaction against 3e and 3.5e crazy dual-wielding shenanigans. Any opinions? Anyone can hold two light weapons (like a shortsword and a dagger) and start stabbing as it … I appreciate the comment, but most of this information is completely incorrect. Also, suppose you already have the accessibility to homebrew exotic weapons or even the odd magic items. Dual Wielder gives you +1 AC for free which also works around Unarmored Defense for those classes, and allows you to draw both weapons out at the start of combat at the cost of one. I'm running my first game of 5e tomorrow, and I wanted to confirm I understand how two weapon fighting works. What happens when the character uses it or does the player uses only attack story to hit with both hands? In the raw dmg they are close. A wizard immediately doing 1d10 for free every round just completely eliminates the need for melee users. For argument’s sake lets assume a 6th level rogue with a DEX of 18 (+4), proficiency of +3, for a plus 7 to hit. Reach of a whip just feels bad. The following pointers will discuss and inform you about the management of 5E two weapon fighting, so let's dive straight into it: The pointers below give you a brief about prerequisite weaponry, crucial for the dnd dual wielding. The two-weapon fighter taking the feat gains an average of 1 more damage due to the increased die size. Level 1 numbers assuming a +3 modifier D&d 5e Dual Wielding Rules (Two-weapon Fighting) When you perform an attack action and spell with a light fight armament that you are grasping, on the one hand, you can use a bonus spell to attack with various light fight armaments that you can use on the other side. As survival in the early game matters more than meme strats later on. The blood hunter is a homebrew class but has gotten a lot more love than most other homebrews. Anyone can hold two light weapons (like a shortsword and a dagger) and start stabbing as it would get harder to carry two swords in each hand to fight. Literally, any character can dual wield provided that they are following the conditions that Two-Weapon Fighting outlines. Great Weapon Fighting is fantastic. A two-handed weapon fighter or paladin might take it if he is accepting of the extra damage from Great Weapon Master and/or Pole Arm Master, especially the paladin if the DM won't allow great weapon style to work on smites and he still has the option to cast Divine Favor. With that said and done, it’s not a completely terrible feat. The caveat of this bonus action attack made with your off-hand weapon is that it DOESN’T include your ability modifier to its damage. Hi al! I dont consider critical hits (just 5% probability) and dont use -5 to hit +10 to dmg because small chance to hit (35%). You master fighting with two weapons, gaining the following benefits: Feats are fun, but they’re not always worth the price of admission. Two-Weapon Fighting – Fighter. 2h would get: 7+4+10 = 21 (unlike D&D where characters get + 1 attack every 5 BAB/attack). The Extra Attack feature causes the Attack action to produce an extra attack for a total of 2 for Rangers. Copyright © 2021 | MH Magazine WordPress Theme by MH Themes, Kobold Fight Club: Balanced Encounters on the Fly, Product Review: Yeti X World of Warcraft Edition, https://www.dungeonsolvers.com/2018/03/24/gwm-sharpshooter-5e-calc/, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. These are the best options from the whole lot that will help you fight through the combat, only if you have martial weapon proficiencies. The last parts didn't give us this ability with complications, but the 5th edition made it good to go. Now add the off hand weapon. It would be best if you remembered that a character chooses attack action; he can hit twice. Basically, you just have to make sure you’re wielding two one-handed weapons with the light property unless you have the Dual Wielder feat. I keep calling it dual wielding, but the correct term for the mechanic in D&D 5e is Two-Weapon Fighting. Benefit: Your penalties on attack rolls for fighting with two weapons are reduced.The penalty for your primary hand lessens by 2 … (Without the fighting style, not adding a stat modifier to damage rolls with the off-hand weapon makes it probably not worth it to use two weapons instead of a higher-damage two-handed weapon, or sword+board as a defensive option.) Technically, in 5e, rangers can use all the same weapons as fighters, so you could argue that the ten best weapons for rangers would be the same as the 10 best weapons for fighters. Please read the article further to know more about the dual wielding 5E. It is only the bonus action attack, whichever specific weapon is used with it, that suffers the loss of the ability modifier to damage. If you make an Attack action with your main hand weapon, then you can make one with your offhand as a bonus action. Use coupon code DungeonSolvers10 for 10% off your order! It’s a nice option to have though, but rogues aren’t hurting for uses for their bonus action by any means. Jack Turner ,as a war priest I took a great axe (D12) + abt mod +prof mod till 4 th level ,then chose duel wield as my first feat and took duel axe (D8)+abl mod + prof mod * D8+prof mod . Out either of nay option critical hit aspect as well you a unique style of fighting your... 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